Savannah, USA, July 6 2015 - Have you ever played a
computer game set in a mental institution? Do you remember what the institution
looked like? It’s likely to have been grimy, spattered with blood, and have
every piece of furniture in it toppled over. The patients in these games are usually
presented as either brutal killers, or speaking nonsensical babble. This simply
isn’t an accurate representation of mental illness. A new game in the works
entitled Becoming seeks to provide a
far more realistic view of what it’s like to be in a psyche ward. It’s being
created by former mental patient Isaac Benjamin, and promises to give an
insight into the group therapy sessions that are attended in these
institutions, the thought processes of the central character, and the events that
led to his illness.
This
game will be a truly immersive experience, rooted in realism but driven by a
compelling, believable plot. It will depict the dreams and memories of a
patient, allowing players to interact with the other inhabitants of the ward
and participate in therapeutic activities. Professional voice actors will play
the roles of different characters, and there will be a strong emphasis upon
storytelling. Isaac hopes to generate the funds to make it a reality via the
crowdfunding platform Kickstarter. Becoming
marks a new chapter in computer games in which the mentally ill are viewed as
multifaceted human beings as opposed to incoherent idiots or homicidal zombies.
It has the potential to alter stereotypes about mental institutions, whilst at
the same time allowing for a truly enjoyable, thought-provoking gaming
experience. You can check it out at https://www.kickstarter.com/projects/86849194/becoming-a-metaphysical-game-about-mental-illness
Post a Comment